
HTML Workshop at Xaraxura
Did a 2-day HTML workshop for beginners at Xaraxura. The video covers only the first lecture hour where I go through the history of the internet, how it works and how we got here.
Here is an incomplete archive of my appearances, talks and workshops I've done over the years. Most of them are in Georgian.
Did a 2-day HTML workshop for beginners at Xaraxura. The video covers only the first lecture hour where I go through the history of the internet, how it works and how we got here.
Talked with the DevTherapy folks about game development, game engines, Love2D, SDL, how OOP has not progressed, how SOLID is old now and basically counterproductive for modern programmers and similar dev topics.
Held a talk and a follow-up discussion at Gdevi #9 about design documents for game developers. Explored design documents of old well-known games, how they held up to the final products, and what we could learn from them.
Led programming workshops for high schoolers where I taught them basic javascript using a game I had made for them which they ultimately hacked, reprogrammed, and used to make their own levels.
Talked at Gdevi #8 about the large influx of games on Steam, Steam Direct, SteamSpy stats, effective trailers, hooks, pillars, necrommunity, and Ryan Clark's tactic for analyzing games.
Talked at Gdevi #7 about Hacktoberfest, FOSS in videogames, and showcased a lot of open source game development tools (map & mesh generators, libraries, level & item editors...)
Talked at Gdevi #5 about the ancient technique of raycasting, how it works, how games like Wolfenstein3D used it, and showed a small demo I wrote in lua.
Delivered a lecture for highschoolers at Buckswood school about intelligence, evolution, ML, AGI and its implications and ethics. Showed a demo of an evolutionary algorithm which learns to navigate a maze.
Talked at Gdevi #4 about popular international conferences for game developers, their pros and cons, and gave preparation tips based on my experience at Casual Connect London 2018.